Runaway Café
Five minutes, infinite cuteness—how much can you earn before the clock runs out?
- Team
- Solo
- Engine
- Unreal Engine 5
- Type
- Game jam
- Status
- Released
Play it

Runs in the browser. Loads on demand so the page stays light.
What I built
- Game Design & Concept Creation - Developed a whimsical café management mini-game concept tailored for a game jam theme.
- Character Design & Personality Writing - Created distinct personalities for each cat character to add charm and memorability.
- Gameplay Loop Design - Designed a time-based earning challenge to encourage replayability.
- Level Design - Balanced space layout for quick navigation, object placement, and optimal player flow.
- Art Style & Visual Coherence - Maintained a consistent, cute aesthetic across characters, environment, and UI.
- UI/UX Design - Designed clear visual cues for orders and intuitive indicators for player actions.
- Order Matching Mechanic - Implemented a system for reading, matching, and delivering items to NPCs.
- Player Feedback Systems - Used animations, visual effects, and sound cues to reinforce correct or incorrect deliveries.
- Time-Limited Gameplay System - Created a countdown mechanic with scoring based on performance.
- Physics-Based Item Interaction - Allowed picking up and placing of cakes and coffee via mouse click.
- Animation Integration - Synced animations with player and NPC actions for responsiveness.
- Playtesting & Balancing - Tuned item spawn rates, customer speed, and order frequency for a fun challenge.
Screenshots
Built with
Engine
Unreal Engine 5
Tools
AudacityGIMP
Disciplines
Animation creationSound and musicGame design documentationLevel designPlayer controlsGame mechanicsHUD designUI design