Martin MeRuGameplay & Systems Developer

I build gameplay systems and AI in Unreal Engine 5 and Unity.

Five-plus years across software development and data science applied to games — behaviour-tree AI, procedural generation, physics systems, and the CI/CD pipelines that ship them.

Software & game development
5+ yearsSoftware & game development
Projects built
18Projects built
Playable in browser
13Playable in browser
Engines shipped in
2Engines shipped in
Monarca Game Jam 2024
3rd placeMonarca Game Jam 2024

Background

About

5+ years in software development and data science. My background is object-oriented programming, optimisation and machine learning, which is what I bring to gameplay work — behaviour-tree AI, procedural generation, physics systems, and the tooling that keeps a project shippable.

I work mainly in Unreal Engine 5 and Unity. Across eighteen projects that has meant everything from a survival horror with a sanity system to a roguelike that resolves combat as poker hands, plus Jenkins pipelines that compile builds and push them to itch.io without manual steps.

Open to opportunities

Let’s build something memorable