
Leyenda de la Matlazihua
Unreal Engine 5 · 2024
First-person survival horror set in a haunted village.
Selected
Shipped games with playable builds, written up in depth.

Unreal Engine 5 · 2024
First-person survival horror set in a haunted village.

Unreal Engine 5
Third person adventure/shooter.

Unreal Engine 5
2D Platformer.

Unreal Engine 5
A roguelike dungeon crawl… powered by poker.

Unreal Engine 5
First person simulator game.

Unreal Engine 5
Third person adventure game.

Unreal Engine 5
Physics, portals, and pure mayhem in an endless museum showdown.

Unreal Engine 5
First person puzzle game.
Toolkit
A snapshot of tools and engines across my projects.
Background
5+ years in software development and data science, now focused on games. My background is object-oriented programming, optimisation and machine learning, which is what I bring to gameplay work — behaviour-tree AI, procedural generation, physics systems, and the tooling that keeps a project shippable.
I work mainly in Unreal Engine 5 and Unity. Across eighteen projects that has meant everything from a survival horror with a sanity system to a roguelike that resolves combat as poker hands, plus Jenkins pipelines that compile builds and push them to itch.io without manual steps. I’m most interested in teams applying AI and machine learning to gameplay rather than treating it as a background system.
Outside work I climb, watch far too many series, and keep an eye out for tools worth adding to the pipeline.